Quiver Tables
Description
| 10 | Apprentice | 25 | Fair | 40 | Kvetching | 55 | Rude |
| 11 | Arrogant | 26 | Fanatical | 41 | Lazy | 56 | Sarcastic |
| 12 | Bastard | 27 | Feral | 42 | Lowborn | 57 | Serene |
| 13 | Boisterous | 28 | Foolish | 43 | Masochistic | 58 | Servile |
| 14 | Caring | 29 | Gluttonous | 44 | Mute | 59 | Stunning |
| 15 | Conscripted | 30 | Greedy | 45 | Nasty | 60 | Thoughtful |
| 16 | Cowardly | 31 | Grizzled | 46 | Noble | 61 | Twisted |
| 17 | Cursed | 32 | Heretical | 47 | Old | 62 | Ugly |
| 18 | Daring | 33 | Highborn | 48 | Optimistic | 63 | Unwilling |
| 19 | Deformed | 34 | Honest | 49 | Pacifist | 64 | Veteran |
| 20 | Dying | 35 | Hotheaded | 50 | Penitent | 65 | Weird |
| 21 | Errant | 36 | Irresponsible | 51 | Quiet | 66 | Whispery |
| 22 | Erudite | 37 | Jaded | 52 | Reckless | 67 | Worthless |
| 23 | Exiled | 38 | Jolly | 53 | Reformed | 68 | Xenophobic |
| 24 | Failed | 39 | Kindly | 54 | Retired | 69 | Young |
Roll d6 (tens) + d10 (units). d10=10 counts as 0 (e.g. d6=1, d10=10 ➺ 10).
Occupation
| 10 | Acolyte | 25 | Courtier | 40 | Jester | 55 | Smith |
| 11 | Acrobat | 26 | Diplomat | 41 | Knight | 56 | Soldier |
| 12 | Alchemist | 27 | Drunkard | 42 | Leech | 57 | Spy |
| 13 | Antiquarian | 28 | Duelist | 43 | Mason | 58 | Templar |
| 14 | Assassin | 29 | Explorer | 44 | Merchant | 59 | Thief |
| 15 | Bard | 30 | Folklorist | 45 | Oracle | 60 | Tomb Robber |
| 16 | Beastbitten | 31 | Friar | 46 | Outlander | 61 | Urchin |
| 17 | Beekeeper | 32 | Grave Robber | 47 | Pirate | 62 | Vagabond |
| 18 | Bodyguard | 33 | Guard | 48 | Raider | 63 | Vessel |
| 19 | Bounty Hunter | 34 | Herbalist | 49 | Ranger | 64 | Wanderer |
| 20 | Burglar | 35 | Highwayman | 50 | Rat-catcher | 65 | Wastrel |
| 21 | Chirugeon | 36 | Hunter | 51 | Scout | 66 | Witch |
| 22 | Cleric | 37 | Innkeeper | 52 | Scribe | 67 | Witch-hunter |
| 23 | Conman | 38 | Inquisitor | 53 | Sellsword | 68 | Wizard |
| 24 | Cook | 39 | Jailer | 54 | Servant | 69 | Zealot |
Roll d6 (tens) + d10 (units). d10=10 counts as 0 (e.g. d6=1, d10=10 ➺ 10).
Quiver Tables
Bonds
| 1 | They are my charge. I must protect them at all costs | 6 | They have saved my life, I'm forever in their debt. |
| 2 | They are my rival. If anyone defeats them, it will be me. | 7 | They and I share a secret that we will take to the grave. |
| 3 | They are a paragon, they are everything I wish to one day be. | 8 | They inspire me to be the best version of myself. |
| 4 | They are my family, found or otherwise. | 9 | They and I went through something awful together. |
| 5 | They are my leader, I trust their judgement. | 10 | They have a lot to learn, and I'm here to guide them. |
Power Word: Forms
| 1 | Aura | 6 | Column | 11 | Field | 16 | Steed |
| 2 | Blade | 7 | Cone | 12 | Hand | 17 | Swarm |
| 3 | Bubble | 8 | Disk | 13 | Path | 18 | Tangle |
| 4 | Cage | 9 | Door | 14 | Ring | 19 | Wave |
| 5 | Cloak | 10 | Eye | 15 | Serpent | 20 | Web |
Power Words must be rolled.
Power Word: Essence
| 1 | Acid | 6 | Flesh | 11 | Light | 16 | Shadow |
| 2 | Ant | 7 | Glass | 12 | Lightning | 17 | Stone |
| 3 | Bone | 8 | Ice | 13 | Mud | 18 | Water |
| 4 | Blood | 9 | Ink | 14 | Sand | 19 | Wind |
| 5 | Flame | 10 | Lead | 15 | Salt | 20 | Wood |
Power Words must be rolled.
Power Word: Effect
| 1 | Absorbing | 6 | Delicate | 11 | Freezing | 16 | Repelling |
| 2 | Binding | 7 | Duplicating | 12 | Invisible | 17 | Revealing |
| 3 | Concealing | 8 | Enveloping | 13 | Luminous | 18 | Soothing |
| 4 | Consuming | 9 | Expanding | 14 | Melting | 19 | Transforming |
| 5 | Crushing | 10 | Flaming | 15 | Oozing | 20 | Withering |
Power Words must be rolled.
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Relic Spells
Roll on the Spellbooks table in Cairn's Warden's Guide
cairnrpg.com/second-edition/wardens-guide/spellbooks